Worth knowing

Facts from the yard

Half of these live in the game. Half of them are true of real dogs and cats. The filter keeps them apart.

From the village

Twenty percent has a name on it

The Supporter plan is $5 a month. Twenty percent of that, and twenty percent of anything spent in the shop, is for the shelter you picked on the way in. The free plan still opens every game.

From the village

Five games, one street

The lobby holds Fetch, Run, Pride Tower, A Cat About Town, and Treat Match. Dogs have three of the doors. Cats have the tower and the town.

From the village

The shop changes species

A dog player never sees a window hammock. A cat player never sees a tennis-ball launcher. The whole shelf is rewritten when you say which animal you came for.

From the village

The album pays a Rescue

Treat Match collects 36 stickers across six pages: candies, striped, wrapped, fish, blockers, and the town. Complete the Town page and the reward is a Rescue. The trophy shelf stays a separate ledger.

From the village

The sky drifts every 20 levels

Treat Match does not jump colours. It eases from one chapter sky into the next. These are the anchors the campaign is painted from.

Purple night

Ocean teal

Dusk plum

Warm ember

Golden dawn

Candy garden

From the village

Three different kinds of time

Fetch gives you a clock. Run gives you distance and no finish line. A Cat About Town gives you neither a score nor a clock — the errands are the whole game.

From the village

Cottages stay round on purpose

The five backgrounds are full paintings. On a wide window they are cropped, not stretched, so the shelter and the little red roof do not turn into ovals.

From the village

The pupcake is carob

The dog shelf sells a Birthday Pupcake with one candle and no chocolate. Next to it: Salmon Skin Crunchies, which the shop describes as smelling appalling and working every time.

From the yard

Nose prints do not repeat

A dog's nose print is unique, in the same way a human fingerprint is. The damp surface helps dissolve scent chemicals so they can be smelled.

From the yard

Hundreds of millions of scent receptors

A dog's nose carries on the order of 300 million olfactory receptors. A person's nose has about 6 million. That gap is why a walk is a newspaper.

From the yard

They hear past the end of our range

Human hearing usually fades out near 20 kHz. Dogs keep going well past that, into the range of about 45 kHz and, for some, higher.

From the yard

The sweat is in the paws

Dogs cool off mainly by panting. The sweat glands they do have sit in their paw pads, which is why excited paws can leave damp prints.

From the yard

Chocolate is a real problem

Cocoa contains theobromine, which dogs metabolize slowly. That is the reason the village birthday cake is carob, with the chocolate left out on purpose.

From the yard

Most of a cat's day is a nap

House cats commonly sleep 12 to 16 hours out of 24, usually in short bouts rather than one long night. The village would call that a full schedule.

From the yard

A purr is a low hum

A domestic cat's purr typically sits between about 25 and 150 Hz. They can purr while breathing in and breathing out.

From the yard

A third eyelid, and a clowder

Cats have a nictitating membrane, a third eyelid that sweeps the eye. A group of cats is a clowder. A group of kittens is a kindle. Whiskers usually span about the width of the body, which is how a cat judges a gap.